Lord Gilgamesh Dragon Slayer


Posts : 126 Join date : 2015-08-07 Age : 34 Location : Los Angeles, CA
 | Subject: Skyrim SE 64 bit Thu Nov 10, 2016 9:33 pm | |
| So Rotten, I know it is early and you just released a pack. I am sure you have noticed the new Nexus for the SE version. A lot of mods are being ported over..with the U creased potential for modding, you have any plans to take advantage of the prospects? | |
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InsaneJun Look ma no hands


Posts : 44 Join date : 2016-10-27
 | Subject: Re: Skyrim SE 64 bit Fri Nov 11, 2016 11:12 am | |
| - @Lord Gilgamesh wrote:
- So Rotten, I know it is early and you just released a pack. I am sure you have noticed the new Nexus for the SE version. A lot of mods are being ported over..with the U creased potential for modding, you have any plans to take advantage of the prospects?
I dont even want to download SE until skse and enb have been updated (highly unlikely they are going to be updated) it feels really bad because enb wouldnt have much effect on performance taking advantage of the 64 bit and the game would run a whole lot smoother on SE its sad that SKSE and enb creators dont have the time to update them __________________________   | |
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RottenDub Admin


Posts : 1968 Join date : 2015-08-06 Age : 34 Location : Where bad dreams begin
 | Subject: Re: Skyrim SE 64 bit Fri Nov 11, 2016 1:29 pm | |
| - @InsaneJun wrote:
- @Lord Gilgamesh wrote:
- So Rotten, I know it is early and you just released a pack. I am sure you have noticed the new Nexus for the SE version. A lot of mods are being ported over..with the U creased potential for modding, you have any plans to take advantage of the prospects?
I dont even want to download SE until skse and enb have been updated (highly unlikely they are going to be updated) it feels really bad because enb wouldnt have much effect on performance taking advantage of the 64 bit and the game would run a whole lot smoother on SE its sad that SKSE and enb creators dont have the time to update them I don't think it's a matter of having time as it is to the difficulty of porting software from 32 to 64 bit. Tannin the creator of Mod Organizer is very experienced and yet he wasn't able to port MO to use 64 bit applications like Fallout 4 and it's been a whole year since FO4 has launched, that says something about the difficulty. __________________________ | |
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VikingTeacher Serious poster

Posts : 84 Join date : 2016-02-28
 | Subject: Re: Skyrim SE 64 bit Fri Nov 11, 2016 1:47 pm | |
| And I don't know much about programming but rewriting a programme from the ground to be 64bit ready must be difficult too.
So you 5.0 version will be a long lasting jewel. | |
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RottenDub Admin


Posts : 1968 Join date : 2015-08-06 Age : 34 Location : Where bad dreams begin
 | Subject: Re: Skyrim SE 64 bit Fri Nov 11, 2016 1:58 pm | |
| - @VikingTeacher wrote:
- And I don't know much about programming but rewriting a programme from the ground to be 64bit ready must be difficult too.
So you 5.0 version will be a long lasting jewel. I've got quite a few surprises for 5.0  __________________________ | |
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