Perfectly Modded
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Perfectly Modded

Modding done right!
HomeHome  WebsiteWebsite  PublicationsPublications  YouTubeYouTube  TwitchTwitch  GalleryGallery  SearchSearch  RegisterRegister  Log in  


 [Solved]Quest Mods?

Go down 
New Face!
New Face!

Posts : 2
Join date : 2016-10-31

[Solved]Quest Mods? Empty
PostSubject: [Solved]Quest Mods?   [Solved]Quest Mods? EmptyTue Nov 01, 2016 10:21 pm

Anyone know what quest mods play well with this mod pack? And if so, do they know the steps necessary add those mods into the pack? 

In particular, I'm interested in:
Helgen Reborn
The Paarthurnax Dilemma
Moonpath to Elsweyr
Moon & Star
The Dark Brotherhood Resurrection
The Gray Cowl of Nocturnal
The Forgotten City
Adal Matar
The Wheels of Lull
Fight Against the Thalmor I-IV
Konahrik's Accouterments
Into the Depths
The Shadow of Meresis
World Eater Beater
The Bottomless Pit
Here There be Monsters
Much Ado about Snow Elves
Brhuce Hammer
Blackreach Railroad

I played through a LOT of Vanilla Skyrim way back when, and was hoping to add some more spice to the available quests if possible. If anyone has any idea which of these works well with this mod pack, and which do not, I'd be grateful for any information given.

I gave installing them all a shot, put them at the end of the load order, except for DYN, ASIS, and BASH, and I repatched bash. The only bugs I came across were some SkyUI notifications that didn't actually do anything, and CTD when sleeping. I should be able to fix the SkyUI problem by placing it lower in my mod list, but I have no idea what's causing the CTD on sleeping other than perhaps too many mods being loaded. Anyone have any ideas?

Last edited by flight_of_crows on Wed Nov 02, 2016 5:23 am; edited 1 time in total
Back to top Go down
Dragon Slayer
Dragon Slayer

Posts : 147
Join date : 2016-06-03

[Solved]Quest Mods? Empty
PostSubject: Re: [Solved]Quest Mods?   [Solved]Quest Mods? EmptyTue Nov 01, 2016 11:43 pm

Put all the mods on the top of load order, with patches if any. For CTD issue we discussed in other posts.
Back to top Go down

Posts : 1972
Join date : 2015-08-06
Age : 33
Location : Where bad dreams begin

[Solved]Quest Mods? Empty
PostSubject: Re: [Solved]Quest Mods?   [Solved]Quest Mods? EmptyWed Nov 02, 2016 2:05 am

This is planned for V.5 a lot of new quests/lands.A lot of them were in older version of the pack but save-game was hitting 65k strings limit which should now be possible to go above but still have to be tested.

Back to top Go down
New Face!
New Face!

Posts : 2
Join date : 2016-10-31

[Solved]Quest Mods? Empty
PostSubject: Re: [Solved]Quest Mods?   [Solved]Quest Mods? EmptyWed Nov 02, 2016 5:20 am

Thanks for the information. I got everything working eventually. I tried sorting with loot(even though you advise against it), and then cleaning all of the new dirty quest files. That fixed up the CTD on sleeping issue. Some of the new quests are missing navmeshes, which makes me a bit nervous for when I start on those specific quests, but beyond that, I'm not seeing any real world-breaking bugs like the sleeping one. I've been playing for 5 hours, and nothing has gone amiss.

I'm glad, however, that someone who knows what they're actually doing is adding these things in. I look forward to the v.5 update. Your work is spectacular.
Back to top Go down
Look ma no hands
Look ma no hands

Posts : 26
Join date : 2016-11-13

[Solved]Quest Mods? Empty
PostSubject: Re: [Solved]Quest Mods?   [Solved]Quest Mods? EmptyTue Nov 29, 2016 2:08 am

2nd on Undeath, Moonpath to Elsweyr & Fight Against the Thalmor.

+ Mods to consider in v5.0 (or if you think adding them in any particular order could be good as well):

Beasts of Tamriel -
Birds of Skyrim - &
Ducks and Swans for Skyrim -
Dungeon Quest Awareness Redux -
EcthelionOtW Real Golden Septims -
Faction: Pit Fighter - &
Followers as Companions -
Genesis - Dynamic Spawner  -
Immersive detection of NPC -
Inns and Taverns -
NobleSkyrimMod HD-2K -
Relationship Dialogue Overhaul - RDO -
skyBirds - &
Spectraverse - Magic of the Magna-Ge -
Summerset Isle -
Teeth Plus -
The Lost Wonders of Mzark -
The Void Walker -
Unique Uniques -
Useful Dogs -

Audio Mods (in install order):

Lucidity Sound FX -
Audio Overhaul for Skyrim 2 -
Immersive Sounds - Compendium -
FSS - No pause between lines -
[OPTIONAL] Fantasy Soundtrack Project -
Back to top Go down
Sponsored content

[Solved]Quest Mods? Empty
PostSubject: Re: [Solved]Quest Mods?   [Solved]Quest Mods? Empty

Back to top Go down
[Solved]Quest Mods?
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Perfectly Modded :: Forum :: SPM 4.4-
Jump to:  

Free counters!