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 Adding Shumer and the Fall of Allagard

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TheLotus
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TheLotus

Posts : 51
Join date : 2016-03-05

Adding Shumer and the Fall of Allagard Empty
PostSubject: Adding Shumer and the Fall of Allagard   Adding Shumer and the Fall of Allagard EmptyThu Jul 28, 2016 8:22 pm

Stumbled across this mod while browsing the nexus
http://www.nexusmods.com/skyrim/mods/60829/?

Normally I wouldn't make a thread about adding new mods, but since this mod is so massive and complex I wanted to know if adding something this large wouldn't completely break the game.
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RottenDub
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RottenDub

Posts : 1972
Join date : 2015-08-06
Age : 33
Location : Where bad dreams begin

Adding Shumer and the Fall of Allagard Empty
PostSubject: Re: Adding Shumer and the Fall of Allagard   Adding Shumer and the Fall of Allagard EmptyFri Jul 29, 2016 7:15 pm

@TheLotus wrote:
Stumbled across this mod while browsing the nexus
http://www.nexusmods.com/skyrim/mods/60829/?

Normally I wouldn't make a thread about adding new mods, but since this mod is so massive and complex I wanted to know if adding something this large wouldn't completely break the game.

It doesn't affect main skyrim world-space so it should be safe to add and play about in it but first check your save-game strings count it should be 51k-55k .(Crash fixes supposevly fixed the 65k save game strings limit but i wasn't able to test if this is true)

Any quest mod that doesn't really modify skyrim worldspace except for a small entry/location is probably safe to add.

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