JavaPortable performs exactly the same as the installed version, but could be part of your compilation, something like X:\Skyrim\JavaPortable could work nicely. All SkyProc patchers would be ready to go with no confusion or remapping needed
LOOT often refuses to run for certain users unless adding the argument "--game=Skyrim --single-process" and as far as I know does no harm if it isn't necessary so you might add that to MO's ini
I've understood the dD - Realistic Ragdoll esp is not needed if also using XPMSE. XPMSE simply relies on it's meshes. EZ esp to drop
Is Complete Crafting Overhaul Remade too overhaul-y for this collection? Out of the box it has full integration with Bandoliers Bags and Pouches, Cloaks of Skyrim, Jaysus Swords, Jewelcraft, and WIC Cloaks. So without even merging, that's 6 mods right there. Also has mining speed options and other very useful tweaks available. I just noticed you already seem to have cloak and bandolier textures in the compilation anyway heh
SkyTweak is lightweight and replaces the need for a lot of mods. I was surprised to see it absent. For me it replaces Customizable Camera as an example. Can adjust FOV, npc dialogue padding, timescale, level scaling, crit scaling, auto-aim tweaks, so many things...
Lightweight yet very useful mods to consider: Helmet Toggle // HotKeys++ // // AddItem Menu // MFG Console // Follower Trap Safety // Multiple Floors Sandboxing
And lastly since I've spewed too much already: Wizard Hats mod! Who wouldn't want the option to wear wizard hats? If nothing else add this one :)