Perfectly Modded

Modding done right!
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Topic: SUGGESTIONS - Continuing our "discussion'

Replies: 1
Views: 367

Search in: SPM 5   Subject: SUGGESTIONS - Continuing our "discussion'    Sat Sep 02, 2017 3:58 pm
Hello again, Rotten D! I'm moving our talk from 4.4 to here as you "asked".

I don’t mind that you’ve edited the post btw. What matters is that you’ve read and considered :^)
(for now, I’m gonna wait for 5.5)

Before I go any further, let me make a point:

I’ve played A LOT of Skyrim. However, not the way “I was supposed to”. As an extroverted with attention-deficit disorder and hyperactivity (I’m not crazy, I swear) I always played for a while, stopped, came back after some months, started a new char again, played for a while, stopped, came back after some months, started a new char again, and thus the cycle continues (with other games too). I'm tired of the vanilla game, however, there's much that I haven't seen yet, like ALL THE DLCS, but get there is painfull since I'm gonna have to do all again..

What I’m looking for in this modpack is not only adittional content, but improved/different content, so I can replay everything without that shitty feeling, the same one from watching the same movie again and again, you know?

Back to our subject:
-At the crafting station, different weapons with different recipes and different status, but same texture.

Well, I don’t know unitil where this is a matter of opinion or not, but here’s how I see it:
Let’s take one handed iron swords for instance. At my current Blacksmith level I can forge only iron swords, and vanilla Skyrim has only one type of it. With mods, let’s say I have 3 additional types of iron swords with the same damage, that would be diverse! I can choose which one I like more and/or matches my character appearance and armor.

Having more than one iron sword with different name, different status, different weight and yet same texture, isn’t diverse, is messy. Is it even possible to change this?

-Are children killable and lootable? I did not tested it.
Another wanderer... Came to lick my father’s boots?! Good job... 

-2 straight hair mods and 1 improved rough vanilla - it's weird to have npcs with straight realistic hair and dirty rough hair standing near eachother.
*Different POV here

Can it be changed easily? Make everyone have either rough hair or straight hair?

-Almost every ncp has a useless wooden club.
*NPC's like to beat their wood, jokes aside they should not.

HAH! Good one. However is it possible to remove this item from the game?  It’s useless and I hate to find it while looting anything

-Clouds on the world map could be removed (if they are not already)
“ok” as in “whatever” or as in “will be removed in 5.5”?

-The mod list has no categories on Mod Organizer 
I wanted to check for mods like texture ones and stuff, see if there are things that I can change and stuff. Having them categorized would be wonderful.

-Better rings and necklaces, both appearance and utility.
*There almost a thousand of them how many exactly do you need?
I meant different look, status and effects. If this is already implemented on the mod, my appologies. As I said, I only played it for 1 hour or so.

-Is there a mod or a way to set the status of every item so you can balance the game yourself? Like, there are 4 sets of iron armors and the players usually choose the one with the higher stats. With this, it could be possible to set their status to be the same, so players choose what pleases them more.
*Not in the pack
Can it be easily added by the user? Will you consider using it on 5.5?

Combo #1
-Alternate Start Live Another Life -
-New Beginnings - Live Another Life Extansion -
-Death Alternative - Your Money or Your Life -
-Death Alternative - Captured -
-Death Alternative - Alternate Start Addon -
*Alternate Start not recommended anymore
*Your Money or Your Life / Captured could work - not tested
Or just any other mod that makes you start the game in a different way.

Combo #4 Mihail Monsters and Animals
-Lurchers and Briarheart Trees -
*Pack already contains a lot of different spawns, adding a ton more will not go well.
Those mods doesn’t add a bunch of creatures. Each one adds either a single one or just very few ones that are usually together. They’re not gonna be all arround like Immersive Creatures and most of them are mini bosses / bosses. I insist that you take a closer look at each one of them more carefully and consider adding some, if possible, as most of them are very distinct from what everyone is used to, yet they are immersive and fit perfectly into the game. 

*Enchanted blood works fine

But it only affects the amount of blood that spills, and its texture, right?
BLEED makes character bleed on hit. If you slice someone’s arm (or anywhere else) he’s gonna bleed all over the place unitil he dies. And after he dies, he’s gonna bleed more for a while. A bandit camp will look like my siter’s room after she sneezes during her period. It Works together with Enchanted Blood, so it’s a nice adition imo.

*No more spawns mods + none tested

The air Atronachs are mini bosses, not just random spawns, if you can make that na exception.
-Insignificant Object Remover - better performance -

Why not?

-FPS Background Booster (truly works) -
That’s a thing anyone can download, won’t conflict with anything. However, I’m curious: Why not?

-Automatic Skin Variants -
/\ and every possible skin variant 
*Attaches scripts to spawned NPC will probably conflict with ASIS and Immersive Creatures
Is there any kind of fixes for it? This mod has great impact imo

*Enough armor variants IMO
Well, that’s an unnusual one! Idk if you took your time to check but it mixes common cloth and leather armor with clothes, + other things. It’s very immersive and gives a brand new look to the armors everyone is used to. If it doesn’t conflit with other stuff (and I believe it won’t) I’d consider it :^y

-EBD - EveryBodys Different -
*Already an NPC overhaul in place will not switch
Everybodys Different literally randomizes the apperance of every NPC. Remember replaying the same quests and talking to the same npcs that you can spot from a mile alway? Well, not anymore! With this mod you’ll have to look for most of them, as if you where playing for the first time again.

*Enough armors IMO
Can it be added without conflict?

Disclaimer: I wanted to replay Skyrim but iwth a lot of mods, so I tried modding it.
Couldn't make it work.
Downloaded Journey, didn't liked the configuration. Asked for help but the author acted like a spoiled cunt.
Tried to learn how to set the mods properly. Spent literally over 100 hours on it unitil I gave up.
I found your mod and now I just want to personalize it for myself and finally play it.
I'll support the cause in any way I can. Whenever I find time I'll make some suggestions for organization regarding the information for newcomers on the website and forums.

Since we're here, let me ask: What is your opinion regarding the people who bitch about creating a modpack without the authorization from every single author? Who claim that you're "stealing" their mods and stuff?
Topic: How many people are looking forward to SPM 5

Replies: 52
Views: 4158

Search in: SPM 5   Subject: How many people are looking forward to SPM 5    Tue Aug 29, 2017 10:59 am
@Lord Gilgamesh wrote:
never tried any of them. suggestions?

VIGILANT is number 1. First off there's no real love given to the Vigilants in base Skyrim (or any mods I've seen) so this one gets a bonus just for that.

But it doesn't need it.

Vigilant might actually be my #1 mod of all time next to DSR (seriously Bethesda, how could you have dual wielding and not even a different unsheathing animation, my left weapon just magically disappears and reappears huh?)

It's got voice acting, dungeons, insane bosses, new monsters, dozens of souls inspired armor sets (but what I love about Vicn is he doesn't just straight rip things. He edits and changes stuff, especially the names behind it to fit into the lore. Something like Smough's armor set is in his mod, but it's like the Servant of Mara or something)

Regardless, VIGILANT is #1 especially since it's been fully translated (with voice acting) He made a second one called GLENMORIL which is bloodborne inspired, but it's not fully translated yet (or if it is, it's silent, which isn't terrible but I'm going to wait until the voice acted translation is finished)
Topic: My thoughts so far - what could be improved / changed / added

Replies: 1
Views: 428

Search in: SPM 4.4   Subject: My thoughts so far - what could be improved / changed / added    Sun Aug 20, 2017 9:05 pm
-NPCs talking to you when you pass by. With the amount of npcs on cities, this ends up being really annoying. Everyone you pass by bothers you.

*I've added some mods to mitigate this ... not working 100% will look further into this for V5

-Too many city-spawned npcs look exactly like each other, breaking immersion.

*That shouldn't happen

-Many npcs standing together on the same place, doing nothing. Sometimes, 3 or 4 of them look the same.

*Better that Whiterun the golden capital looking semi-deserted

-Talos dude screaming in Whiterun got replaced by a random npc and doesn't move his lips.

*That's not normal

-Most npcs doesn't move their lips.

*Depends on your PC, game engine sometimes can't keep up with the number of NPC's (if you go into a personal dialogue they will move their lips) this is also present in vanilla Skyrim with no mods.

-Everyone has the same height, including giants and creatures.

*Fixed/resolved in V5

-At the crafting station, different weapons with different recipes and different status, but same texture.


-Clothes doesn't match the body scales (female).

*80% should

-The pack has a limited variety on clothes.

*Not many mods that add clothing crafting recipes. You can safely add your favorite crafting clothing's mod.

-Are children killable and lootable? I did not tested it.


-Glowing Spiders doesn't actually glow and has iron ingot as loot, which doesn't make sense.

*You haven't configured Dynamic Loot (didn't use the configured save)

-More and better scars would be great.

*Will be present in V5

-2 straight hair mods and 1 improved rough vanilla - it's weird to have npcs with straight realistic hair and dirty rough hair standing near eachother.

*Different POV here

-Some of the city animals breaks immersion by getting stuck everywhere, walking without going anywhere.

*Should not happen

-Skeevers walking in the middle of npcs as if they where pets (?)

*Small skeevers should be present (rats) like medieval cities should have. Some NPC's kill them, some don't

-Breasts and glutes physics are unrealistic and exaggerated.

*Better than no movement (i know it's a little to much) i'll try to make it a lil more real for V5

-Attack animations could be something different from vanilla, since everyone is used to and tired of.

*Will look into it

-Tried to make a really tall, strong and agressive woman, but she walks like a lady.

*This has been discussed several times on the forum, you can relatively easy remove the sexy/lady walking/running/sprinting animation.

-Spiders casting ice breath (?)

*Huge spiders also do this in vanilla

-FPS lag spikes all arround whiterun. Can it be removed/reduced somehow?

*Performance guide here on forum or on the website. ASIS MCM / Immersive Creatures MCM

-Almost every ncp has a useless wooden club.

*NPC's like to beat their wood, jokes aside they should not.

-Clouds on the world map could be removed (if they are not already)


-After dying, a dramatic song played and nothing else happened. I was stuck looking at my burning dead body.

*That song mod should not be activated with my provided load-order which leads me to believe that you activated all the mods instead of my provided mod-order which in turn can turn into trouble down the line.

-I dislike Realistic Needs and Diseases, how do I remove it?

*RND MCM >>> shut down

-The mod list has no categories on Mod Organizer 


-Is there any mod on the pack to make enchanting, alchemy, potions and venoms better and less useless?


-Is the whole game in 2K~1K textures?

*Should be in 90% at least

-Mounts other than horses would be awesome.

*You can safely add your favorite

-Skeletons with armors could be added, together with the ones without them.

*They should have

-Better rings and necklaces, both appearance and utility.

*There almost a thousand of them how many exactly do you need?

-Is there a mod or a way to set the status of every item so you can balance the game yourself? Like, there are 4 sets of iron armors and the players usually choose the one with the higher stats. With this, it could be possible to set their status to be the same, so players choose what pleases them more.

*Not in the pack

Combo #1
-Alternate Start Live Another Life -
-New Beginnings - Live Another Life Extansion -
-Death Alternative - Your Money or Your Life -
-Death Alternative - Captured -
-Death Alternative - Alternate Start Addon -

*Alternate Start not recommended anymore
*Your Money or Your Life / Captured could work - not tested

Combo #2 - Because the combat is still too easy

-TK HitStop -
-TK Recoil -
- Ultimate combat / Any other / more mods that improve the way you fight everything, making it more challenging and different -
-Disable Basic Health Regen -

*Thanks for the suggestions will look into TK HS and recoil 
*Ultimate combat causes some animation issues with this pack

Combo #3 - Looting: (I don't know good mods to post here)
-Realistic carry weight .
-Rarer and more valuable loot.
-Rebalanced economy - money is harder to come by and items have a proper value.
-Rebalanced item weight - food, herbs, potions, yadda yadda yadda has reduced weight.
-Proper item distribution - "minions" have mediocre stuff or good stuff in rare times (kinda like % drop chance) - bosses has wonderful treasures.

How it works (on my mind):
-After killing and looting 10 bandits, you won't shove all that mediocre stuff on your inventory, for the following reasons:
a) You don't have enough space for all of it.
b) The mediocre stuff now worths less than mediocre, so it's pointless to take it.
c) The really good stuff, with true value, both for combat and for selling, will be hard to find. When you do, you'll have to find space in your inventory if you don't have already.
This makes looting a less annoying and boring activity, so it can be more rewarding and pleasing.
At the end of the day, you'll be heading to the city to sell the 2~5 items you've looted, and they'll give you a proper and satisfacting amount of gold.
Or you can use them to make your combats less painfull.

*i think economy tuning is present in 4.4 let me check load order for 4.4
-MCM menu for this is called trade routes set price anchor very low
-How it works :
•Materials/ingredients/armors/weapons/etc etc will have their price vary on hold economy and the materials available in the region (some vendors in some holds will pay different prices for the same item)
•Jewelry/gems will be more expensive
•A lot more under the hood
•Modify pelt prices with hunterborn MCM

*V5 starting carry weight will be 300
*Rebalanced item weight : done this for ingots and ores and the problem is that there is no one good mod that rebalances all of them properly and these mods contain string files which can't be merged (items will have bad names eg missing string 4356365 instead of their name)and that's a problem with a modpack this size, can't have 20 .esp modifying weight because it needs the .esp space (maximum 255 .esp can be active at one time, after 220+ game likes to crash)so merging is a must here.
*You can modify drop rate for everything from dynamic loot MCM
Combo #4 Mihail Monsters and Animals
-Vampire Beasts -
-Lurchers and Briarheart Trees -
-Ancient Nordic Sentinel -
-Foglings -
-Old Gods of the Hunt -
-Bolgans -
-Drakian Hydra -
-Giant Wasps -
-Harvesters -
-Gravelords -
-Dwarven Colossus -
-Minotaurs -
-Mammoth Expansion -
-The Giant Kingdom -
-Guars -

*Pack already contains a lot of different spawns, adding a ton more will not go well.

-No More Glowing Edges -

*In V5

-Skyrim Performance PLUS -

*In V5

-Open Cities - for less loadings -

*Not possible with this pack or V5

-Real clouds -

*Not compatible with the current or future setup

-Expanded Towns and Cities -

*Will kill your FPS

-Real Shelter - Full Release -

*Working will consider re-adding it to V5

-Dual Wield Parrying -

*Will take a look at this

-Cutting Room Floor -

*Not compatible 

-Build Your Own Home -

*Works fine you can add it

-Sneak Tools -

*Added in V5

-Book Covers Skyrim -

*Present in 4.4

-Unique Uniques -

*You can add it

-Better MessageBox Controls -

*Present in 4.4

-Run For Your Lives -

*Added in V5

-Better Dialogue Controls -

*Present in 4.4

-When Vampires Attack -

*Added in V5

-BLEED - A Blood Overhaul -

*Enchanted blood works fine

-OneTweak -

*Present in 4.4 : X:\Skyrim\Data\skse\plugins

-Dwarven Mechanical Dragons Mod -

*Present in immersive creatures so not needed

-JAWS - Deadly Oceans -
-Wild Penguins -
-Air Atronachs -

*No more spawns mods + none tested

-A Quality World Map and Solstheim Map - VIVID WITH FLAT ROADS

*Should be present in 4.4

-Quick loot -

*Will look into it

-Insignificant Object Remover - better performance -


-FPS Background Booster (truly works) -


-Automatic Skin Variants -
/\ and every possible skin variant 

*Attaches scripts to spawned NPC will probably conflict with ASIS and Immersive Creatures

-Tribunal Robes and Masks -

*Added by immersive armors

-Brigandage -

*Enough armor variants IMO

-EBD - EveryBodys Different -

*Already an NPC overhaul in place will not switch

-ARMONIZER Armors Pack -

*Enough armors IMO

If you have further suggestion regarding V5 post in the V5 forum.Thank you for the feedback!
Topic: CTD Issues

Replies: 3
Views: 817

Search in: SPM 4.4   Subject: CTD Issues    Fri Nov 18, 2016 3:02 am
All of the above worked! Thanks RottenDub!

Although I haven't tested the Sweetfx one, mainly because Realvision is good enough for me :)


From what I gathered, the main thing affecting that NIF issue was that I didn't set expand memory to false! And I haven't had that weird Riften CTD thing! (that I have tried at least).

You've been such a good help :)

Also! [b]RottenDub[/b], if I have a GTX 980M GPU and an i7 4710MQ 2.50 Ghz CPU with 16gb RAM, would you suggest I use any threading in the Config?


Here's a few more things which I've noticed that could have some light shone upon them - 

Bug #1: When a "Wandering Adventurer" goes into attack mode, he doesn't actually attack, he stands there holding his sword looking at you saying stuff.

Bug #2: When you are in combat mode and say to somebody "There's Trouble (speech-craft)" "help me please" they may just stand there, walk a few paces and won't do a thing until the enemy COMES to them.

Bug #3: I keep having Adventurers of all sorts come to attack me, as well as Knights of the faith. Do you think there's anything I can do about that?

Bug #4: If you attack your own hired mercenary, their name disappears, you can kill them as well, and they don't attack, they just stand there doing nothing.

Just thought I'd notify you of these things, otherwise; fantastic job!
Topic: CTD Issues

Replies: 3
Views: 817

Search in: SPM 4.4   Subject: CTD Issues    Wed Nov 16, 2016 12:20 am
Hey RottenDub (and anyone who's reading),

I've decided to compile a list of issues I've experienced so to help anybody else who may encounter these.

Issue #1: I can't see underwater in game, when I turn BDO off, I can. But although it's crystal clear it'd be nice to have the affect of the water on. Here's a screenshot. Same result even when changing ENB's.

Issue #2: I tried using the Esilvaro Sweetfx (with no active ENB) and I get this error:

Was also having a read through this for fix: Link to Nexus Forum

Issue #3: I get either of these errors when trying to leave Solitude using your save ALTHOUGH I found this Link:

Issue #3.5: Had similar issue when I tried to leave Helgen Keep after killing spiders:

Issue #4: I get a CTD when using your save #12 and I start walking to Rifton. erikgsouza said he was also experiencing same errors when he approached the first town in game.

Have done fresh reinstall with all of the above, and using Realvision ENB with no avail. Any ideas would be much appreciated :)
Topic: Modding Guide

Replies: 4
Views: 6781

Search in: Tutorials   Subject: Modding Guide    Sun Aug 09, 2015 4:02 pm
Hello guys.This is a guide to modding Skyrim provided and sent byashameduser so big thanks for that.
Adopted and fitted the links for this forum with permission.

There are some simple rules to Skyrim modding that I hope can help you in your Skyrim builds:

Never remove a mod once your playthrough has started.  If you remove a mod, other than some texture mods and some other mods apply, it is best practice, to restart your game when ever you remove a mod.

Learn load order, use LOOT

Learn to open TES5Edit to look for conflicts and for master and mod cleaning

Learn to use Nexus Mod Manager or Mod Organizer

Learn which mods instinctively will not work with each other

Learn to use Wrye Bash for bash patches

Learn to read description pages and readmes

Learn to google your problem, the answer is out there!!!

Learn proper mods such as unofficial patches, ENBoost, etc.

Even if you have a simple mod set up, you at least need to learn LOOT for proper load order.

Only ask the mod author as a last resort, and be patient, they have a life, if they don't get back to
you......well free support isn't the best....try calling Hp when your computer bluescreens, paid support sucks too.

The MOST important part of all................helpful comments, endorsements, and donations when possible.  These things are soooo important from a user perspective.  It's how we say thank you for the countless hours of enjoyment we get from modding Skyrim, playing Skyrim, and creating mods for Skyrim.  

I took a look at SkyUI for a little perspective.  That mod has over 4,500,000 downloads!  Unfortunately, it only has 247,000 endorsements.  (Update: Now up to 279,800+ and climbing!!)   So....only 1 in 17 people who have downloaded this mod have even taken the one second that it takes to click a mouse button to endorse a mod.   1 in 17 for the most popular and most used mod for Skyrim.  Imagine what the ratio is for other lesser known mods.  We all appreciate the Nexus as well, even if not everyone loves every decision they make, we wouldn't be here without the Nexus, so thanks to the Nexus Staff for all you do!  Anyone who doesn't have a premium membership, should think about it, its great for support for the site, and the download speeds are much better, great for those 200 plus mod builds or for big texture packs.

We can't all donate to every mod, its just reality.  We can however let these modders know that we appreciate their work.  Think about that, a simple click of the mouse to let them know that their hours of work, hours of answering question after question that is answered in the mod description, is appreciated.  Your positive comment may be the one that set that modder on a quest to make the next big mod.....all from a positive comment.  How many games give you dozens of completely varied, completely original, mods daily......think about that......daily, dozens of mods!!!!  How many games can you change to suit your needs, what ever they be?  I wanted to add that if you are an ENB fan or if you are thankful for ENBoost for its amazing Skyrim Stability, head on over to hiswebsite, you can donate there.  He created ENB, and the awesome modders here modify it for different looks and performance.  Thanks Boris and thanks modders for the presets!  ENB = No More Greyrim!!!

Here are some links to YouTube videos, and other resources to give you one place to link to all of the best information out there.Google will show you tons of sites with good information.

Installing Skyrim:
Gamer Poets

Installing and using Nexus Mod Manager or Mod Organizer:
Dirty Weasel
Gamer Poets

Cleaning Master Files with TES5Edit
Gamer Poets
Dirty Weasel

Downloading and Installing Mods
Gamer Poets Mod Organizer
Gopher Nexus Mod Manager
New Wave Gaming Nexus Mod Manager

Must have or fix it Mods.

Dirty Weasel
Gamer Poets

Unofficial patches:  

Cleaning mods with TES5Edit when applicable
You clean mods the same way you clean master files, but in this case some "bad" edits that show up in loot may be intended.....meaning, don't clean them if you want the mod and your game to run right.   Check the mod author page and forum for notes on cleaning the mod and if its needed.

Sorting mods with LOOT
Gamer Poets
Dirty Weasel

Special mod sorting post loot per modders information
No links needed here.....just read the description page and the comment section.  sometimes loot may have a mod not where the mod author intended it to be to get the full use of the mod.

Merged Patches and Bashed Patches Merged Patch with TES5Edit.

Wrye Bash Mod Organizer
Gamer Poets
Gamer Poets

Wrye Bash Nexus Mod Manager
Just install Wrye Bash like any other program and point it to your Skyrim folder, creating patch is the same as in the above videos.

SkyProc and other advanced Patches
Gamer Poets and Dirty weasel have great videos for Skyre, PerMa, Dual Sheath Redux, and many others.

ENB install and optimization
See mod description or search Youtube by ENB although most ENB presets install the same way.

Best practices when playing for a more stable game:

Disable in game autosave, use manual saves or a save mod.

Turn down in game graphics settings when stutters arise and other issues have been addressed, a main cause of stuttering is too many high end textures pushing your video cards vram and clock speeds.  

Save often, no one likes reselling all that garbage that our 5 followers were carrying only to have a CTD or a freeze (hopefully not if you follow these steps), or Talos forbid some bandit kills you!

Turn off all other programs on your computer that aren't needed when playing Skyrim.  That means close Skype, shut off Spotify, turn off your antivirus, make that computer work on Skyrim and only Skyrim.  Take care not to turn off any needed processes, you can google each one to see if it needs to be running while you are gaming.  Things like messengers, backup software, office apps, anything not needed while gaming.  If you disable any security software, take care to re enable it as soon as you are done playing.

Save indoors, not outdoors when possible. It is easier to save in a small closed off space, less to load up.

When a quest is bugged and you've tried reloading a it, there are many game bugs that the Skyrim wiki pages will have a console code that can fix that bugged quest.

That said, don't abuse the console, the console giveth.......and the console taketh away.

Watch for mods that conflict.  Mods like SkyRe cant run along side with requiem, but don't believe the noob hype that you cant have mods with overhauls, you just have to be more cautious.  I usually play with SkyRe, and now PerMa on all of my builds with over 200 mods.

Don't have 3 rain mods......or 2 weather mods on the same part of weather. Don't stress the Skyrim!!! Too many scripted mods or too many sexy textures will load your system down depending on your specs.

Try not to use old mods, things change, stay current.  That said, there are good old safe mods, but read the forums for the mod, see what the community is saying about it.

Never take mods out unless you intend to start a new character.  There are exceptions, but if you aren't sure, start over.  There are always exceptions to the rule, but its a good idea to leave your load order and mods alone for a stable playthrough.

Be wary to update mods as well in a playthrough, that mod make fix something with the update, but it could break something too.   If it ain't broke......don't fix it.  Even though the temptation always gets me, its best not to add or remove any mods on a given character playthrough.

Leave you ini files alone. There are valid reasons to be in there such as grass mods like Verdant or Flora mods like Skyrim Flora Overhaul that need edits to show all the added goodies.  Verdant is great on low end and high end setups depending on the ini adjustment, Skryim Flora Overhaul will tax you computer, but its worth it, when I got my 780gtx, it was one of the first mods I quickly installed!  

Limit your fps to 60fps, above that Skyrim goes nutty!  That being said, try to keep as close to 60fps as you can for smooth play.....otherwise.....take it easy on the textures and watch out for ENB high end presets unless you have a better computer.

For textures, try to stay at 1K, most computers will have issues with 2K or larger.  

ENB is amazing and if you can run the higher end presets, by all means, try them out!  Just note that many ENB presets can kill your fps.  With most newer ENB presets, you can hit shift+enter and modify the settings of the ENB preset.  This way you can take enhancements out, thus giving performance, or go the other way, hurting performance, but adding graphical goodness.  If you cant run ENB, try the sweetfx presets available like I can't believe its not ENB.

Keep shadows on medium if your system is having lag issues, not that all lag is due to shadows, but that Skyrim is terrible at rendering shadows, they can be quite taxing on the FPS.  ENB will fix shadow striping and many other shadow issues, so maybe a performance ENB is a good option to clean up those shadows.  Lower view distances if having stuttering issues or fps issues.

Ambient Occlusion looks great, but it kills your FPS.  You can even watch the heat build up on your video card in many cases when turning it on.  Its a great effect, but it comes at a price.  Anti-Aliasing will clean up those jagged edges, but at a price as well.  Many ENB's will have you disable both the AO and AA in the Skyrim launcher, I would suggest doing this for all lower to medium systems to gain FPS even if you are not using ENB.  You can always enable them later, but expect a drop in performance.  Here is a great link to NVIDIA where the explain all of the Skyrim launcher settings.

I wanted to add some awesome YouTube peeps doing Let's Plays, Mod reviews and more

Gophers Vids  Amazing mod tutorials, Immersive Let's Play, and Mod Reviews

Gamer Poets  Crazy real immersive Let's Play, like a movie Let's Play and tutorials and reviews

Dirty Weasel Media  Immersive Let's Play, tutorials and reviews

MMOxReview  The #1 subscribed Skyrim Mod review channel on YouTube, very funny guy!

Brodual  Amazing mod review videos, short and to the point, great vids!

Hodilton  Great mod reviews, lots of ENB reviews, amazing quality, high textures!

insaneOhflex  Great reviews, nice variety of mods covered

ShoddyCast  Amazing lore videos, learn all the lore from the Elder Scrolls series, even Fallout lore, amazing stuff!  Watch these, seriously, you won't believe the lore these guys uncover!!!

Shinji72  Funny mod reviews, great videos, especially if you like the sexy

Slothability  Great tutorials and Let's Plays


Continuation of the guide by twistty

TES5Edit - I believe that you can always fix UDR records, but be careful with IDM records. As some mods need them to work. Always do your research. ( And do not always belive what Loot tells you)
Even if you do not wish to clean any other mods, it is always a good thing to do for the Skyrim Masters and DLC's.Also as a side benefit, if you run TESEdit before starting a new game, it will stop and tell you if any masters are missing. Also advanced users can also "modify" mods with TESEdit. As a simple example Rotten has included a 10x carry weight mod, that can be easily up'ed or lowered to whatever you wish.

LOOT - Is the first thing you should do after installing any mod. It is correct most of the time. It sometimes needs "adjustment". Especially for mods not hosted on Stream of the Nexus sites. The new version is a major update and has a completely different look. Check it of on Github for the newest version.

WryeBash - At the very least, you should make a WryeBash " Bashed" patch. It can automatically merge certain mods for you, saving space,etc., but more importantly, it "levels" all you Mods to the Masters, fixing many issues with conflicting mods. Greatly reducing CTD, etc.

ENBoost is a MUST!!! Even if you do not have/use any Enb's. v.269 is the most current.
( For an example - I have a gtx980, that still shuttered and crashed due to Skyrim's 3.1 Gb limit, installed ENBoost, modified a few things in the .ini file so I could add/use "system" ram , removed the gtx980 , and installed a spare gtx560ti. No problems what so ever. ) It is that effective.Unfortunately Borris's website is not all that user friendly. Anyone need any help please ask.

FNIS - Adds so much extra to Skyrim. It allows a wide range of movement, flying, jumping etc., that is not available otherwise. Many Mods rely on FNIS to work. And should be updated after installing or removing new mods that rely on FNIS.

Another thing to watch for is the size of you save files. If they begin to "bloat" or start to seem very large all of a sudden. It is time for a spring cleaning.
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