Perfectly Modded

Modding done right!
 
HomeHome  WebsiteWebsite  PublicationsPublications  YouTubeYouTube  TwitchTwitch  CalendarCalendar  GalleryGallery  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log in  

Share | 
 

 What mods might kill your performance in Cities Skylines

Go down 
AuthorMessage
RottenDub
Admin
Admin
avatar

Posts : 1902
Join date : 2015-08-06
Age : 31
Location : Where bad dreams begin

PostSubject: What mods might kill your performance in Cities Skylines   Sun Jan 21, 2018 8:50 pm

Hello people!

Here's a little personal performance report for anyone considering to mod their game in a big way!

It's a personal quest to find what mod is responsible for making the game run at 47FPS on a new map load.

The goal is to start a new city with 70+ FPS while zooming on ground level while still be able to use a decent amounts of mods and assets.


I hope you guys find it useful !


PC specs :

Asus Strix Z270F Gaming

Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (liquid cooled OC @ 4.4)

NVIDIA GeForce GTX 1080 Ti

16GB DDR4 @ 2666 + 16GB Pagefile of Virtual Memory from an m.2 drive where CS is also located (Samsung SSD 950 PRO 256GB)\

Game will be running at 1440p maxed details + realistic LUT and game speed 3

Will start the same map while adding assets and mods gradually. New Game|New Map (Garden Rivers)


1.)No mods|No assets (loading screen mod only)

•|Load time 13s | FPS 122 zoomed out , 100 FPS ground level | CPU 30% | RAM 11.8 GB | GPU 65% 4.6 GB |


2.)Added 1315 assets

•| Load time 22s | FPS 110 zoomed out, 95 ground level | CPU 27% | RAM 18.8 GB | GPU 60% 7.8 GB |


3.)Added NEXT2

•| Load time 42s | FPS 108 zoomed out, 85-90 ground level | CPU 37% | RAM 19.9 | GPU 60%  8.5 GB |


4.)Added Extra Landscaping tools

•|Load time 42s| FPS 100 zoomed out, 85-89 ground level | CPU 37% | RAM 20.0 GB | GPU 59% 8.5GB|


5.)Added Extra Train Stations Tracks

•|Load time 42s| FPS 110 zoomed out, 80-90 ground level | CPU 37% | RAM 20.0 GB | GPU 50% 8.5GB|


6.)Added Road Options a.k.a Crosswalks Remover / Road Colors Changer ++ - Game Crashed for the first time and loaded on the second attempt and the loader seemed to be sluggish

•|Load time 56s| FPS 99-107 zoomed out, 80-85 ground level | CPU 43% | RAM 21.9 GB | GPU 64% 9.4 GB |

*Decided to remove this mod because of the crash + 2GB RAM usage and almost 1GB VRAM usage. (also removed it's config from C:\Users\USER\AppData\Local\Colossal Order\Cities_Skylines)


7.)Added Traffic Manager PE

•|Load time 42s| FPS 93-102 zoomed out, 87-89 ground level | CPU 38% | RAM 20.4 GB | GPU 60% 8.7GB|


8.)Added Extended InfoPanel -> FPS went down by almost 10 so i removed the mod


9.)Added Advanced Toolbar -> FPS went down by almost 10 so i removed the mod


10.)Added Toggleable Whiteness

•|Load time 42s| FPS 108 zoomed out, 87-91 ground level | CPU 32% | RAM 20.5 GB | GPU 50% 8.7GB|


11.)Added Fine Road Anarchy and Fine Road Tool

•|Load time 42s| FPS 102 zoomed out, 87 ground level | CPU 40% | RAM 20.6 GB | GPU 63% 8.7GB|


12.)Added Precision Engineering

•|Load time 42s| FPS 101 zoomed out, 86 ground level | CPU 34% | RAM 20.8 GB | GPU 45% 8.7 GB|


13.)Added Quay Anarchy

•|Load time 42s| FPS 100 zoomed out, 85 ground level | CPU 36% | RAM 20.8 GB | GPU 54% 8.7 GB|


14.)Added 81 tiles

•|Load time 42s| FPS 97 zoomed out, 86 ground level | CPU 44% | RAM 22.0 GB | GPU 44% 9.1 GB|

*Decided To remove due to 1.2GB RAM usage and 400MB VRAM usage


15.)Added Extended Game Options

•|Load time 42s| FPS 78 zoomed out, 71 ground level | CPU 44% | RAM 21.0 GB | GPU 63% 8.8 GB|

*Decided to remove due to big FPS drop (15FPS)


16.)Added Mod Achievement Enabler

•|Load time 42s| FPS 102 zoomed out, 88 ground level | CPU 36% | RAM 20.9 GB | GPU 50% 8.7 GB|


17.)Added All spaces unlockable (25)

•|Load time 42s| FPS 101 zoomed out, 86 ground level | CPU 36% | RAM 21.0 GB | GPU 57% 8.7 GB|


18.)Added American RoadSigns v2.1.0

•|Load time 42s| FPS 102 zoomed out, 89 ground level | CPU 34% | RAM 21.0 GB | GPU 54% 8.7 GB|


19.)Added Mark-a-Route


•|Load time 44s| FPS 99 zoomed out, 86 ground level | CPU 36% | RAM 21.1 GB | GPU 49% 8.7 GB|


20/21.)Added Unlimited Outside Connections (Beta) and Any Road Outside Connections

•|Load time 44s| FPS 100 zoomed out, 85 ground level | CPU 38% | RAM 21.1 GB | GPU 49% 8.7 GB|


22.)Added Decal Prop Fix + Prefab Hook (Mod Dependency)

•|Load time 44s| FPS 99 zoomed out, 85 ground level | CPU 38% | RAM 21.2 GB | GPU 53% 8.7 GB|


23.)Added Daylight Classic

•|Load time 44s| FPS 100 zoomed out, 86 ground level | CPU 36% | RAM 21.2 GB | GPU 48% 8.7 GB|


24/25.)Added More Beautification + Find It! |

•Load time 44s| FPS 90 zoomed out, 74 ground level | CPU 36% | RAM 21.3 GB | GPU 48% 8.7 GB|

*Removed More Beautification  and kept Find it

•|Load time 44s| FPS 86-91 zoomed out, 74 ground level | CPU 36% | RAM 21.3 GB | GPU 56% 8.7 GB|

*Removed Find it and added more beautification

•|Load time 44s| FPS 83-87 zoomed out, 73 ground level | CPU 38% | RAM 21.3 GB | GPU 44% 8.7 GB|

*Conclusion both mods eat quite a bit of FPS (10 FPS combined so removal is the only way) sad to see them go but...

*We can't add or test plop the growables or force level up since they require find it
 
*Added Less Steam + Telemetry Control = Weirdly enough these 2 brought down fps by 10 in some cases


26.)Added Sort Mod Settings

|•Load time 44s| FPS 100 zoomed out, 86 ground level | CPU 36% | RAM 21.7 GB | GPU 48% 8.8 GB|


27.)Added Ambient Sounds Tuner 2.0

•|Load time 44s| FPS 96 zoomed out, 73 ground level | CPU 36% | RAM 22.4 GB | GPU 48% 9 GB|

*Decided to remove due to 10FPS drop 700mb RAM usage and 200MB VRAM usage


28.)Added No Seagulls by thale5

•|Load time 44s| FPS 97 zoomed out, 84 ground level | CPU 36% | RAM 21.8 GB | GPU 48% 8.8 GB|


29.)Added Advanced Vehicle Options (AVO)

•|Load time 44s| FPS 99 zoomed out, 88 ground level | CPU 30% | RAM 21.8 GB | GPU 50% 8.8 GB|


30.)Added Building Themes (Green Cities)

•|Load time 44s| FPS 98 zoomed out, 84 ground level | CPU 30% | RAM 21.9 GB | GPU 46% 8.8 GB|


31.)Added Climate Control 1.2.7.0

•|Load time 44s| FPS 82 zoomed out, 64-70 ground level | CPU 30% | RAM 22.8 GB | GPU 58% 9.1 GB|

*Decided to remove due to 20 FPS drop in some cases and 900MB RAM usage


32.)Added Clouds & Fog Toggler

•|Load time 44s| FPS 95 zoomed out, 77-84 ground level | CPU 36% | RAM 22.0 GB | GPU 48% 8.8 GB|

*Decided to remove due to some FPS fluctuations


33.)Added No Border Limit Camera

•|Load time 44s| FPS 95 zoomed out, 81 ground level | CPU 37% | RAM 22.0 GB | GPU 41% 8.8 GB|


34.)Added TimeWarp Fix

•|Load time 44s| FPS 96 zoomed out, 81 ground level | CPU 37% | RAM 22.0 GB | GPU 41% 8.8 GB|


35.)Added Citizen Lifecycle Rebalance v2.2 (lifespan 16)

•|Load time 44s| FPS 99 zoomed out, 82 ground level | CPU 34% | RAM 22.0 GB | GPU 43% 8.8 GB|


36.)Added RealCity V1.0.13.18

•|Load time 44s| FPS 74 zoomed out, 62-70 ground level | CPU 34% | RAM 22.1 GB | GPU 48% 8.8 GB|

*Decided to remove due to 20 FPS drops in some cases


37.)Added Set Start Money

•|Load time 44s| FPS 94 zoomed out, 83 ground level | CPU 36% | RAM 22.1 GB | GPU 52% 8.8 GB|


38/39.)Added Profitable Tourism and Profitable Offices

•|Load time 44s| FPS 93 zoomed out, 84 ground level | CPU 36% | RAM 22.1 GB | GPU 53% 8.8 GB|


40.)Added Prop Remover

•|Load time 44s| FPS 94 zoomed out, 82 ground level | CPU 36% | RAM 22.2 GB | GPU 46% 8.8 GB|


41.)Added No Radioactive Desert And More!

•|Load time 44s| FPS 91 zoomed out, 82 ground level | CPU 37% | RAM 22.2 GB | GPU 48% 8.8 GB|


42.)Added CSL Show More Limits

•|Load time 44s| FPS 96 zoomed out, 83 ground level | CPU 38% | RAM 22.2 GB | GPU 67% 8.8 GB|


43.)Added Not So Unique Buildings

•|Load time 45s| FPS 97 zoomed out, 82 ground level | CPU 38% | RAM 21.9 GB | GPU 45% 8.7 GB|


44.)Added District UI Tweaks: Hide Names

•|Load time 45s| FPS 94 zoomed out, 85 ground level | CPU 41% | RAM 21.9 GB | GPU 47% 8.7 GB|


45.)Added First Person Camera

•|Load time 45s| FPS 91 zoomed out, 81 ground level | CPU 36% | RAM 21.1 GB | GPU 55% 8.8 GB|


46.)Added Move it!

•|Load time 45s| FPS 90 zoomed out, 83 ground level | CPU 39% | RAM 22.2 GB | GPU 47% 8.8 GB|


47.)Added Touch This!1.1

•|Load time 45s| FPS 91 zoomed out, 82 ground level | CPU 36% | RAM 22.2 GB | GPU 64% 8.8 GB|


48.)Added Network Skins!

•|Load time 45s| FPS 92 zoomed out, 82 ground level | CPU 37% | RAM 22.2 GB | GPU 46% 8.8 GB|


49.)Added Ship Converter

•|Load time 45s| FPS 90 zoomed out, 80 ground level | CPU 39% | RAM 22.2 GB | GPU 44% 8.8 GB|


50.)Added Sub-Buildings Enabler (DEPRECATED)

•|Load time 45s| FPS 90 zoomed out, 81 ground level | CPU 41% | RAM 22.3 GB | GPU 44% 8.8 GB|


51.)Added Metro Overhaul Mod and it's required mods/assets

•|Load time 55s| FPS 80 zoomed out, 64 ground level | CPU 42% | RAM 23.0 GB | GPU 44% 8.9 GB|

*Decided to remove due to 20 FPS hit.


52.)Final test with 41 mods and 1315 assets

•|Load time 45s| FPS 91 zoomed out, 80 ground level | CPU 49% | RAM 22.3 GB | GPU 42% 8.7 GB|

Final result went from 47FPS to 80FPS on a new map/new game (test on building/gameplay to follow in the next week)


*Note on assets : I've made sure to pick them carefully only having a few with high poly count even if they are more than i would like.

Picking assets at randomly and on whim can fastly kill you performance either hitting the RAM limit or VRAM limit

*Other performance tips

-Do NOT get Building Anarchy 0.4 [BETA] it will murder your FPS (as low as 11) when trying to place any building (it was a pain in the ass to pinpoint this mod)

-Do NOT get vehicle assets that are 10MB or 20MB+ in size unless you really like the said assets it will kill your RAM

-Get Mesh Info Mod to see what mods can negatively affect your performance.


TL:DNR - Do not get these mods if you are already using lots of mods, they will probably lower your FPS by big amounts

1.Added Road Options a.k.a Crosswalks Remover / Road Colors Changer ++

2.81 tiles

3.Extended InfoPanel

4.Advanced Toolbar

5.Extended Game Options

6.More Beautification

7.Find It!

8.Less Steam

9.Telemetry Control

10.Added Ambient Sounds Tuner 2.0

11.Climate Control 1.2.7.0

12.Clouds & Fog Toggler

13.RealCity V1.0.13.18

14.Metro Overhaul Mod and it's required mods/assets


Method used for testing:

1.Load a new map without a said mod.Document performance and resource drain.

2.Load the same map/new game with a said mod.Document performance and resource drain.

3.Rinse and repeat.


*Final Note : These are personal tests on a PC that i see as decent for gaming and with lots of year of modding experience.
These test result values may or may not apply to your configuration.More data on them is needed to count this as a conclusive performance test.
I consider all the mods very good or even essential (i used them a lot in the past) and might or might not be at fault for bad game performance.
This not an attempt to slander them or any of the creators.


Used assets for the test

You can see the mods used in the list.If anyone needs a clickable list let me know and i'll create one

I hope people will gain use of them and that it will help optimize performance on some heavy modded setup!¯\_(ツ)_/¯

__________________________
I am agent 0, 00.
Back to top Go down
View user profile http://perfectlymodded.weebly.com/
 
What mods might kill your performance in Cities Skylines
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Perfectly Modded :: Forum :: Tutorials-
Jump to:  

Free counters!