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 Updating Animations Mod to use Exclude Option in MCM

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Lrlanzoni
I'm getting the hang of this
I'm getting the hang of this
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Posts : 15
Join date : 2016-12-18

PostSubject: Updating Animations Mod to use Exclude Option in MCM   Sun Aug 26, 2018 4:02 pm

There is a version of Animations that gives the options for Exclusions: Animations Mod
This would be helpful when activating animals for Hunterborn as it gives the ability to keep an animation from activating (as Hunterborn already manages some custom animations). I have looked for ways to merge this mod and found [Immersive] Player Actions and Harvest Overhaul which is where I believe the original Animations mod has been merged, but I'm still somewhat uncomfortable with the process. Has anyone tried this yet?
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Updating Animations Mod to use Exclude Option in MCM
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